AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games Performance in Israel Q3 2021
An overview of the performance of the top 5 Fidget Toys Games applications on a unified platform in Israel during Q3 2021, including trends in downloads, revenue, and active users.
Performance of Top 5 Fidget Toys Games in Israel for Q3 2021
In the third quarter of 2021, the top 5 Fidget Toys Games applications in Israel showed varied trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Slime it: Slime Game Simulator
The game experienced fluctuating weekly downloads, starting at around 3.2K at the end of June and dropping to a low of 301 in mid-July. However, it rebounded to approximately 2K by the end of September. Weekly revenue saw a downward trend initially, from $993 at the end of June to $340 in early August, before climbing back to $813 by the end of the quarter. Active users followed a similar pattern, decreasing from 4.5K at the start of the quarter to about 1.5K in mid-July, then increasing to 2.7K by the end of September.
Antistress - Relaxing games
This app maintained relatively stable weekly downloads, ranging between 300 and 550 throughout the quarter. Revenue remained low but steady, peaking at $32 in mid-August before declining to $1 by the end of September. Active users saw a gradual decline from 8.2K to 6.8K over the same period.
Antistress - Satisfying Games!
Downloads for this app decreased significantly, from around 1.8K at the end of June to just over 100 by the end of September. Revenue showed minor fluctuations, peaking at $22 in mid-July but dropping to $0 for the last three weeks of the quarter. Active users saw a consistent decline from 3.3K at the start of the quarter to under 1K by the end of September.
Fidget Toys 3D
This app had the highest number of downloads, starting at 21.8K at the end of June, peaking again at 11.8K in early August, and ending the quarter at 2.8K. Revenue was minimal, with a brief peak at $56 in late August. Active users followed the download trend, starting at 48K, peaking at nearly 40K in early August, and then decreasing to around 20K by the end of September.
Fidget Spinner
Downloads for this game remained low but steady, ranging from 75 to 295 throughout the quarter. Revenue was consistently minimal, peaking at $11 in mid-August. Active users showed a slight increase, starting at 190 at the end of June and reaching 337 by mid-September before slightly dropping to 309 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.